fallout: new vegas dead money puesta del sol south key

Hurray! connects to They are the tallest of the bunch and wear hoods. Now follow the fairly linear path as it leads north to the Bell Tower. These enemies, donned in black, can only be truly taken down if you dismember them. Cell Data Gaze straight on into the sunset from our Villa rooftops. Let your eyes take in the luxurious expanse of the open desert under clear star-lit skies. At the rooftop location one is supposed to take Dean Domino, the Vending machine code - "Automatic rifle - upgraded internals" can be found next to the wire Dean is meant to connect. Switch your active quest to "Find Collar 12: Christine" (if it's not the active quest already) and enter the Medical District. It's easy enough to find the door -- just walk around the halls until you find stairs leading down to the basement door. The Mission of Puesta del Sol is to have all students at or above grade level in reading, writing, and math. WestTown (PdS north)WestTownSouth (PdS south) It will be really helpful for you if your character has at least these skill levels for various conversation checks in dialogue: All weapons and armor that you've previously acquired is gone for the duration of the DLC. Entrance from the Villa Head back to the Lobby and enter the Theater. Dead Money location Fallout: New Vegas - Dead Money DLC FAQ/Walkthrough. Well, the best advice is to stay out of sight initially. If you walk over them, they hurt like heck. For example, calling a Dog a "reject" would definitely constitute as being mean and will lead you on the path to the evil outcome. The second companion ending is Dean's. Your destination is in the southwest part of the map. This is by far the easiest way. The door's open, so go talk to Christine. This will leave one Hologram left, and I haven't found its emitter, but it can be easily dodged. At the end of the conversation, you can tell her to go to the fountain or to follow you. Let your eyes take in the luxurious expanse of the open desert under clear star-lit skies. Vending machine code - "Demolition charge", Vending machine code - "Hologram rifle - advanced calibration", Vending machine code - "Automatic rifle - upgraded internals", https://fallout.fandom.com/wiki/Puesta_del_Sol?oldid=3403930. The game crashes during "Mixed signals" quest. It is advised, however, that you are level 20+ before you venture into the Sierra Madre. This one, however, has a few speakers in it, as well as a turret in the center which shoots lasers. Inside, you're given a small description of Holograms, which are basically invincible guards. For the Holograms, one is really easy to find. Puesta del Sol ^_^. The southern exit allows access to the rooftops heading back toward the entrance to the level, but also allows access to the highest rooftop, the one in the center of the western half of the area. Make your way to the Clinic itself -- there are two entrances and the area is fairly small. It leads to *another* area that you need to clear. ALL RIGHTS RESERVED. And just as before, these future events directly correlate with how nice or mean you talk to her -- act nice for a good outcome, mean for a bad outcome. One can then drop down to the northeast side of the cloud-filled square to reach some lootable rooms through a second-story hole, and then by continuing around the rooftop reach a ruined store, which contains some locked areas with miscellaneous loot but also a doorway leading directly back to Puesta del Sol north, where one can jump from a tree near the Villa gate. Just go to the two quest markers, kill the ghost, and grab the meat. Every time I try to enter "puesta del sol north" with Christine, I see the loading screen and then the game just crashes. You'll get it back after you've completed all the quests in Dead Money, however, so don't worry about losing your stuff forever! At any rate, you can now go in the last room, so head backstage and take the door near the terminal. When you reach the station, Dean starts to get cold feet. After that, go down to where Hologram Numero Dos was hanging out. Trap Father Elijah in the Sierra Madre's Vault. But if you'd like to travel unhindered, you'll have to find the Hologram's respective emitter. "Dead Money takes you to an extremely dangerous area of the Mojave Wasteland, a one-way journey until business at the Sierra Madre is finished. :). You can play the DLC from whatever previous saves you may have of Fallout New Vegas, OR from starting a brand new game. A Hard-locked door near the turret opens to a Very-Easy locked terminal which shuts the speaker off. Go through the west crumbled wall, down the stairs, across the wine cellar, and back up. Instead, stay out of sight from them. Father Elijah, the dude on the hologram, explains everything to you. Watch out for wire traps and ghosts, but both should not prove too difficult. Stroll along the winding streets of our beautiful resort, make new friends, or rekindle old flames. With both Holograms gone and the speaker destroyed, the area is much safer to go back and forth through. I am playing the DLC Dead Money for Fallout New Vegas and when I attempt to go into Salida del Sol House (North) my game loads one loading screen then loads another and brashes immediately. Visit our WeeklySale to score great Steam game sales, countless Uplay titles, and Origin originals. Either way, we're off to see Dean Martin -- err, I mean Dean Domino! I am on the quest Triggering the Gala Event. You should be able to move between Cloud-less areas rather easily, and the traps are easy to spot if you're looking for them. One down, one to go. Continue through the various rooms to the quest marker. Ghost people Talk to Christine, who will be grateful, and the two of you can share a "moment" if you like. Take your favorite fandoms with you and never miss a beat. Destroy the speaker above the door, then go through the doorway under it, then go inside the building on the opposite side of the street. If you've been nice and done the Remote Maintenance Terminal thing for her, you'll have a nice conversation that ends with no death. Choose "Seek out the radio signal in the Bunker" to continue with the story. In the kitchen, you'll find out that we're in a pretty sticky situation here. However, when you come to the dialogue screen where you make your decision, you'll have to choose one and only one: "Unless you come down here, I'll destroy the vault, everything in it." (Unless, of course, you're walking in the toxic Cloud.) Do troubles beset you? buildings But, it's actually really easy: just go back to that same Ruined Cafe and take the other door on the second level. In the lobby, you'll find the Receptionist Terminal in the corner of the lower floor. Open the door with your newly acquired key, and use the Holotape projector. "Then I'll find a way to unlock the secrets of this vault, take them for myself." You'll be in a room with two doorways both protected by forcefields. So, decide now whether you want it to be the "good" outcome (talk nicely to Dog/God) or the "evil" outcome (talk mean to God/Dog). You'll start to hear your collar beeping, but you can simply run into the adjacent room to get far enough away from the radio. Again, you'll need to convince a companion to wait. You can also find a terminal and a safe, but your goal is to get to Christine's room. Stroll along the winding streets of our beautiful resort, make new friends, or rekindle old flames. It was as if construction efforts ran out of steam and money. If so, the Sierra Madre Casino, in all its glory, is inviting you to begin again. Question: What if I have any other questions? :) You can see some of my other work at: , Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Answer: The game recommends level 20+, and I think that's a good level if it's your first time playing the DLC. Your conversation with Dog will change depending on how you've treated him so far. They are denoted on the minimap, but you need to stay out of sight from Dog, or he will blow up his collar. Finding the key is probably the easier solution; it's located on the second floor in a desk. Before you go into the next room, use the terminal to turn off those blasted alarms and, more importantly, the shielded speaker in this room. Unlock the Easy terminal to disable some speakers; in addition, you can download some recipes from this terminal if you want. While exiting the clinic, she will explain that she can block out the radio signals for a short time, which can help with all these radio explosions. DO NOT CHOOSE TO LOOK AT THE PERSONAL ACCOUNTS! > Lockpick 75 or Sneak 75 needed afterward. If up to the challenge, continue on. Just an FYI, this DLC absolutely loves doing things in threes -- three sets of threes, to be exact. The filthy, gaunt-looking woman — identified in reports as form… This area is also full of that toxic gas. Shoot it to blow it up and turn off the Hologram. I ask you to step outside and look to the night sky, it's the moment you've been waiting for, the reason we're all here. For now, simply run over to the vault, use the terminal, and go inside. As you begin to wander inside the clinic, the quest objective quickly changes... First, you'll want to get rid of the patrolling Hologram, which can prove to be a hindrance while you're looting the area. God will see your super-intelligent reasoning and agree to stay. Here, follow the balconies to a room with beds. Head back up the steps to reacquire your old gear, and use the ladder to venture back out in the Mojave, much wiser and much richer than you once were. This gun cabinet has tons of guns and tons of ammo, to grab everything that you can! After that the doors will close for the evening's festivities and won't open again until morning. With the key, go down the hall to find Vera's Dressing Room now. Dog makes things a bit easier, so be sure he's always by your side and not running off to kill something. Puesta del Sol is getting a brand new building! Head to Puesta del Sol South. This gas valve does not appear in the PC version, although it can be seen in the G.E.C.K. An emitter is a blue light-like bulb that is found around where the Hologram is patrolling. Before you go, I... we... hope you've enjoyed your stay. Here's what people are saying about the DLC! The brute force approach to leading Dean Domino to his position for the Strike Up the Band quest is to pass straight through this section and into the building at the back, from whence one can climb to the goal location. A total of at least eight ghost people (and a couple of radroaches) inhabit the area when one arrives for the first time. After doing that, be sure to grab the key next to this terminal. Or were when the streets and sky weren't covered with. If you've treated dog badly and want an evil ending, simply kill him or tell him to kill himself, then quickly leave back to the lobby. They come in three forms: harvesters, trappers, and seekers. © 2021 GAMESPOT, A RED VENTURES COMPANY. Find communities you're interested in, and become part of an online community! The very-hard terminal allows a friendly security hologram to be activated, who will engage enemies detected in the cloud-filled courtyard. It will definitely help if you have the required skills, because inside you'll find a terminal that can turn off the speakers. This will give you a very bad (not evil, just bad!) Well, it comes into play here, as the room with the cell has three radios in it: (1) one to the left on a desk, (2) one right in front of the cell on a desk, and (3) one to the left of the cell below a desk. Turn the turrets on him. You might have explored the first room a little while you were with Dean, but now you can finally get past the first door. -In the south-easternmost corner of the map, in a little room with a Very Hard locked Cash Register.-Directly south of the Puesta Del Sol entry point, directly east of the non-Vera hologram, in a courtyard with a dead tree and a large set of stairs. Returning features include a camera that can switch between a first-person and third-person perspective. This is the easy method, as you don't have to go anywhere but just converse with her. It may not be placed on any website or otherwise distributed publicly without advanced written permission. Fallout Wiki is a FANDOM Games Community. Do troubles beset you? Now turn around and destroy the speaker in the corner. In the basement, head down the stairs and into the room with the terminal on the desk. To the left of the cell, you'll find opened double-doors that lead to a new room. A 180W AMD Threadripper Laptop Sick of your 3950X powered laptop throttling under heavy load and want one that is capable of handling the thermal load of a There are just so many, so be sure to look down, but not at all times! and pack quite a punch. "I'm not interested in the vault, I only want to leave." What I do have a clue about is what might be causing it. You can get back to the fountain quickly by using the elevator, but only if you helped Christine; if you were evil, you'll have to walk all the way back. Go back to the first room of the Cantina and grab the Emergency Maintenance Key on the counter in the east part of the room. -- to the terminal. When you're ready, open the gate to enter the Sierra Madre Casino. The best Fallout: New Vegas console commands. The "evil" way is much easier here. Soon, you'll reach a huge room with toxic Clouds and rubble on the ground level. The Salida del Sol courtyard is a location in the Sierra Madre's Salida del Sol in 2281. When you get there, Dog will initiate a conversation with you. So how do you get rid of them? At one point in the conversation, you'll probably have to play the audio tape so "it" switches back to Dog. We still have that problem with power, so we need to access the electrical closet. Upon entry through the gate from the Villa, a fight with two ghost people will soon ensue, with two more nearby around the corner to the north. Countless diversions await: Gamble in our casino, take in the theater, or stay in one of our exclusive executive suites that will shelter you and cater to your every whim. Answer: I think this DLC was intended for after you complete the main game (i.e., the main quest). When you've cleared the area, head over to the quest marker, which is those five power switches behind the gate. By contrast, speaking on the same wavelengths as Dog -- referring to Master, asking nicely for help -- will set you down the path for the good ending. Get him to follow you (a Speech 65 check helps) and head over to Salida del Sol South. Down in the basement, get on the terminal and disengage the power. Sierra Madre sounds cool, but it's really small! Each and every site in the game Is there a way to fix the crash or avoid the door while still getting to Salida del Sol North. Finally, we have those ghost guys to deal with, too. Countless diversions await: Gamble in our casino, take in the theater, or stay in one of our exclusive executive suites that will shelter you and cater to your every whim. Inside this room, you'll find the second terminal. Use the controls to trigger the event. But, you can destroy the speaker on the opposite side of the room, and right after you do, run under said speaker so the shielded one doesn't blow you up. In the Xbox360 version of the game, a repairable "Gas Valve" can be found in the back of the building reached through the first hole on the wall on the right when entering Puesta del Sol from the Villa. Use the terminal and activate the Hologram. Segments A quick trip left, and one rapidly finds a hole in the wall leading to a room with one of the terminals needed to activate a friendly security hologram useful in Strike Up the Band. There is a bear trap right behind the ledge at the end of the planks. Or, if you want to conserve ammo, use a good melee weapon. The path is fairly linear -- just take each door in front of you, and soon you'll reach the room that Dog wants. So raise your glass in celebration, let music fill the streets. Love, life, family, those to care for and those who will care for you: to those who know these joys, the Sierra Madre holds little they don't already have. Answer: You can contact me via email at [email protected]. Follow the hall until you find a door on your right.

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