swgoh mod secondary stats
Secondary Stats are added or increased at Level 3, 6, 9, and 12 so never go beyond level 12 unless it is for a mod you are sure you want to keep. I highly recommend everyone screenshots their mods on swgoh.gg prior to that time. After finding the set and Primary you want on the mod, only level up the mods enough to see what all 4 secondary stats are. Purple mods get 3 secondary upgrades. It will fetch your mods and characters, and find the best set to equip for each character in a list you provide. When a mod passes levels 3, 6, 9 and 12 it will either get another secondary stat OR if it already has that secondary stats, one of the existing secondary stats will increase instead. White: 0, Green: 1, Blue: 2, Purple: 3, Gold: 4. Slicing Materials Mods come in different tiers that are represented by colors on the mod and a Letter in the name. Now the situation's been reversed. Mods have one Primary Stat and up to 4 Secondary Stats that can be increased by leveling them up using Credits or by upgrading their tier through a process called Slicing. These results, I am quite confident, are the finalized numbers and absolute maximums per single (1) proc on each secondary stat. Secondary stats that exist at level 1 have a chance to be increased – potentially even doubled each time – at 3, 6, 9, and 12 if all 4 secondary slots are filled. There is a good chance your mods are hiding on another character if you are missing a particularly memorable secondary stat. Thus a blue mod had a 50% chance of rolling speed at level 3 and level 6 before revealing the two new secondaries at 9 and 12. View the full database of SWGOH Charactes with the most Speed, Protection, Health, Armor, Potency and Tenacity! Basicly, green mods have secondary stat upgraded one time which is the already unlocked one. Speed as a secondary on a 5* mod can start between 3-5. a light-blue mod), at level 3, 6, 9, and 12 these statistics are randomly generated. Blue mods have secondary upgrades twice. It prompted me to do a good 3-4 hours of research through 40+ swgoh.gg accounts, including my own. I went through the two screenshots from Empiric personally and found their locations in SWGOH.GG See the screen below for where those mods went. That can end up with 8-10 speed. Grandivory's mods optimizer will allow you to equip the optimum mod set on every character you have in Star Wars: Galaxy of Heroes™. If a mod begins without any secondary stats at level 1 (i.e. Never max level a mod without seeing all of the secondary stats. If you don’t...." you can guess how that sentence ends. There are two unlocked secondaries, so there is 25% chance that speed will be upgraded twice resulting in 12-15 speed. ... Top Players Top Characters Meta Report Meta History Fleet Meta Report Mod Meta Report Zeta / Omega Report Stats Navigation The stats on the right are very easily calculated once you know the maximum secondary stat. If you get lucky on a green/blue/purple/gold mod and the secondary speed increases again, it will increase between 3-5. That same mod will reveal a new secondary at 3 and 6, then each secondary has a 25% chance to roll at 9 and 12. Each color level will cause the mod to appear with an extra secondary stat. So a 5* mod with speed secondary can be between 3-25. Potency and Tenacity twice resulting in 12-15 speed it will increase between 3-5 and Tenacity with the speed... Mods on swgoh.gg prior to that time that time know the maximum secondary.! It will fetch your mods and characters, and find the best set to equip for each character in list. Most speed, Protection, Health, Armor, Potency and Tenacity in 12-15 speed, 6, 9 and... 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